Contact
Name: Myles Lambert
Mobile: 00 44 (0) 7903404430
MSN: myleslambert[a]hotmail.co.uk
E-Mail: myleslambert[a]y7mail.com

Name: Myles Lambert
Mobile: 00 44 (0) 7903404430
MSN: myleslambert[a]hotmail.co.uk
E-Mail: myleslambert[a]y7mail.com
Name: Tyler Trevell
Company: Crystal Core Ltd.
Email: contact [a] crystal-core.co.uk
- Level Designer/ Environment Artist (December 2008 to Present)
Worked with Alex Quick and Tripwire Interactive to create levels and environment art for Killing Floor, a PC Survival game on the Unreal 2.5 engine.
* Designed map layouts and collaberated to create good level gameplay.
* Created many environment models and textures for use ingame.
* Created and helped produce some of the games levels.
* Bug reporting using mantis.
* Worked to tight deadlines.
>> Click here to visit the Killing Floor website.
>> Click here to visit the Tripwire Interactive website.
- Level Designer/ Environment Artist (July 2009 to November 2009)
Worked with Crystal-Core to create a working prototype level for their Unreal 3 game 'Degeneration Theory'.
* Created level design documents and collaberated with others to bridge story and gameplay.
* Designed and created two prototype levels.
* Created many environment textures and models for the levels.
* Brought the team together, ensuring frequent contact and reaching of milestones.
* Scripted some feature related aspects into the levels using Unreal Kismet.
>> Click here to visit the Crystal-Core website.
- Experienced at level design for both singleplayer and multiplayer, but also able to change layouts depending on gameplay.
- Experienced at creating next-gen assets for current engines.
- Can work well with teams, giving and receicing constructive criticism as well as document work and deliver on time.
- Experienced with the Unreal Engine.
- Experienced Version Control Software and Bug Trackers.
Here are programs that I use often and have much experience with -
- Unreal Editor
- Photoshop
- Maya
- Modo
- Mudbox
- Mantis Bug Tracker
- Perforce Version Tracker