Killing Floor Harbor

KF-Harbor was created for Killing Floor as an official map to be released by Tripwire Interactive.
Killing Floors gameplay is a survival shooter where teams of up to 6 people must survive against waves of terrifying lab experiments that get increasingly more challenging.
The level was designed to offer a very unique environment whilst also offering some brutal gameplay that could be both very challenging and fun. A lot of time went into deciding just how the level should play out and how different areas should have very different gameplay.
The level makes use of existing Killing Floor content and custom content by both myself and Evan Herbert (Racer445).

>> Click here to visit the Killing Floor website.
>> Click here to download KF-Harbor.

Degeneration Developer Walkthrough


Degeneration Theory Underground

The Underground was created for Degeneration Theory as a Prototype map which could be used in a teaser trailer.
The level is set in the London Underground in a end of the world scenario where vegetation and organic substances would grow at a ever increasing rate. It was imperative that most work was done within three weeks and that the environment told a story of its own.
Underground uses mostly new meshes and textures to ensure that the atmosphere and setting was unique but still distinguishable as the London Underground. Level design, lighting, level beautification is by me. Additional art made by Jon Morris and myself. Level was made in the Unreal Editor (3).

>> Click here to visit the Degeneration Theory website.
>> Click here to download the high quality teaser the level was created for.

Degeneration Developer Walkthrough

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